Space Time Ray Tracing using Ray Classification
نویسنده
چکیده
Throughout the history of computer graphics, a very active area of research has been the attempt to create convincing, life-like images. Ray tracing is a technique for generating photorealistic images, and can easily support a wide range of natural phenomenon. However, producing a ray traced image is very expensive; and producing a ray traced animation is often prohibitively expensive. This thesis looks at two techniques for efficiently producing ray traced animations; Glassner’s space time hierarchical bounding volume technique, and my space time extension of Arvo and Kirk’s ray classification. The results show that my method is more efficient; however Glassner’s technique has much better memory performance. Based on some of the ideas of my method, some ways of improving Glassner’s technique are suggested.
منابع مشابه
Space Time Ray Tracing using Ray Classi cation
Throughout the history of computer graphics, a very active area of research has been the attempt to create convincing, life-like images. Ray tracing is a technique for generating photorealistic images, and can easily support a wide range of natural phenomenon. However, producing a ray traced image is very expensive; and producing a ray traced animation is often prohibitively expensive. This the...
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